Diving Helmet
Finished image

Finished image

Finished model in 3ds Max

Finished model in 3ds Max

Texturing round 1, needs more grime

Texturing round 1, needs more grime

Texturing round 2

Texturing round 2

Camera and light setup in Unity

Camera and light setup in Unity

Diving Helmet

Been awhile since I did a project from start to finish, and I wanted to do something with a Bioshock-vibe. Spent a few days modeling the helmet pieces in 3ds Max, then a few more days texturing all of the layers of rust and grime in Quixel. Then finally brought it all into Unity for underwater effects and rendering.

More artwork